Tree

Tree
Tree

About

Welcome to Orn – a complex Dungeons and Dragons campaign which offers a whole series of adventures in a strange and remarkable setting

The Announcement

 A day or so after the visit to the Amphitheatre, the following poster appears in Bar-Alda:


The Great Race

After the quiet, family time of Counting Eve, and the deep pleasure of Counting Day itself, when the mists of Orn finally dissipate to open the joys of summer, we all look forward to the next three days: The Festival of the Tree. Everyone revels in the music, shows, games and sporting competitions.

This year, we are pleased to announce that the Great Race will begin at midday on the third and final day of the Festival, as it is now fifteen years since the race was last run. 

We, the Race Committee, urge everyone to get involved.  Support your favourite, watch the highlights, and debate the finer points of technique, strategy and skill.  Of course, sometimes the result is decided as much by luck as by the winner’s excellence. That is all part of magic and mystery of the Race.  If you are brave, fit, lucky, and fancy your chances, why not enter yourself? 

The Great Race attracts people of all kinds, and there will be many guests and new friends in our village.  We urge everyone to welcome them, and to provide every possible hospitality to make them feel at ease, and to further their enjoyment of the Race.

Finally, the Committee is pleased to announce that this year there will be an especially interesting and valuable First Prize for the winner.  The full details of this Prize, and of the awards for the Runners-up, will be announced on the night before Counting Eve.

 

THE GENERAL RULES

Eligibility

1.    The Great Race is a long-distance running competition for living bipedal humanoids under twelve feet in height.[1]  

 

2.    Each competitor must state their intention (register) to take part in the Race between the beginning of Counting Eve and the end of the second Festival Day, and must take an Oath to Orn to obey the rules of the Race.[2]  

 

3.    Having stated their intention, and taken the Oath, there is no formal requirement for candidates to compete.  It is possible to withdraw from the Race at any subsequent point without penalty.

 

4.    Competitors enter as individuals.  There are no provisions for team entry.

 

5.    To be eligible, swarm entities, chameleons, polymorphs, doppelgangers, and amoebae or other creatures temporarily transformed to bipedal form, must undertake to retain their starting shape for the duration of the Race.

 

6.    Competitors must not deploy spells, potions, drugs, objects or equipment which adjusts their natural speed or which alters their opponents’ speed. 

 

7.    Competitors must not deploy spells, potions, drugs, objects or equipment which modifies the terrain through which they or their opponents are passing.[3]   

 

8.    Competitors with wings, or other natural capabilities for travelling above or below the surface of Orn must swear to abjure their use for the duration of the Race.

 

9.    No mounts of any kind are allowed.  This includes all creatures and beasts, and mechanical and magical devices such as broomsticks and bicycles.

 

10.  Any competitor who dies during the course of the Race will be deemed to have withdrawn from the competition.


The Course

11.  The Race takes place on Orn, on the material plane.  Use of other planes during the Race will result in disqualification. [4]

 

12.  The Race takes place across the surface of Orn, including both land and water surfaces.

 

13.  The Race begins from the shore of the Blackbird Lake, with the Ringing of the  Bell in the entrance to the Queen’s Hall.  Each individual competitor is free to choose the point on the shore of the Lake from which they will begin.

 

14.  To complete the Race, a competitor must visit each of the Great Trees, known colloquially as the Great Oak, Ironwood, Araucaria and the Tree of Peace.  They must physically touch the bark of each Tree as they reach it, and then finally return to Bar-Alda, the elven village. 

 

15.  The finish line will be the main threshold of the Queen’s Hall in Bar-Alda.   

 

16.  As all of the Great Trees are equidistant from each other, there are a number of routes of equal length which meet the requirements set out above.  Each competitor may therefore choose their own route to navigate the course.  There is no requirement to announce a route before the Race, and, should they desire, competitors may adjust their route mid-course.

 

17.  The winner will be the first competitor, having completed the full course and complied with the Rules as set out herein, and after any time penalties have been applied, to successfully cross the finish line and enter the Queen’s Hall.


Monitoring and Penalties

18.  Any competitors breaking the Oath to Orn will be disqualified.

 

19.  In addition to this Oath, marshals will be appointed to monitor competitors at various points between the Great Trees.

 

20.  The marshals will be charged with minimising violence between competitors, wherever possible.  

 

21.  Attacks by competitors on other competitors will be seen as minor infringements, and penalties applied by marshals according to a sliding scale.

 

22.  Marshals have the authority to award time penalties of up to two hours for each minor infringement.

 

23.  Marshals will not defend competitors from attack by other inhabitants of Orn unless they are in clear mortal danger, and if the marshal can act without risk to their own safety.  Any competitor whom a marshal decides to aid in this way will be automatically withdrawn from the Race.

 

24.  Any competitor found to have attacked a marshal or any other Race official will receive a three-hour time penalty. 

 

25.  Any competitor whose actions result in the death of a marshal, or any other Race official, will be disqualified. 

 

26.  The Race will additionally be monitored through appropriate means by the Great Race Committee, and Race events will also be viewed by the public in Bar-Alda.

 

Adjudication

27.  The conduct of the Race will be managed by the Great Race Committee, chaired by Lord Gerion.

 

28.  The Committee has the authority to apply individual sanctions, up to and including disqualification, and can in extreme circumstances require that all or part of the Race be re-run.

 

29.  All disputes, including those arising from previously unforeseen circumstances, will be decided by the Committee.

 

30.  Committee decisions will be by simple majority.  In the event of a tie, the Chair will have the casting vote.

 

31.  Committee decisions are final, and are not open to dispute.

 

The Great Race Committee


Notes

[1]  Note, this height limit, introduced two Races ago, will be reviewed before the next running of the competition.

[2] The Oath will be monitored and enforced through the use of a bespoke token of fidelity.

[3] Such banned adjustments include flame throwers, paving engines and plant-killers.

[4] Beings usually resident on other planes are ineligible, and competitors with plane-travelling abilities must swear to abjure their use for the duration of the Race.

--------------------------------------------------------------------------------------------------

This poster causes a lot of discussion and excitement in the village.  

Elves in the cafe/bar can offer some clarification to the player characters. The Race is run every fifteen years.  The last time it was run, controversially during the long, 'Great Winter', several entrants perished in the cold.  That Race was won by a High Elf called Winslow.  Under normal conditions, competitor death is rare.

"Counting Day" seems to be a special, almost sacred day to the villagers. They are unwilling to discuss the meaning of that day, only saying that it must be experienced to fully grasp its full portent.  It is a day of quiet reflection, with family or friends.

They will say that Counting Eve is due in only thirteen days, and there is a lot to do in the village before then.  Many guests are expected, and arrangements for their stay must be made.  

The players will be able to work out the following timetable:

Day 1:    (Today) Poster published announcing the Great Race.  Preparation begins across Bar-Alda.
Day 13:  The Race prizes are announced.  Registration for the Race opens just after midnight, Runners can now enter the Race.
Day 14:  "Counting Eve".  Registration of Runners continues.
Day 15:  "Counting Day".  Race registration is paused.
Day 16:  The Festival of the Tree begins. Registration of Runners reopens.  
Day 17:  Second Festival Day.  Registration of Runners ends at Midnight. No new entrants are allowed after this time.
Day 18:  The Great Race begins at Noon.

Note: This timetable will be used in the descriptions of the next few adventures in this section.  For example, the next adventure, Callaghan, begins on Day 1.

What will the player characters do?  Will any of them enter the Race?  That may depend upon the prizes, of course.  There are broadly two routes through this phase, depending upon whether the player characters compete in the Great Race.  To help them make that decision, they may of course want to spy out the course.  In other words, they may feel the need to explore Orn further.

At some point they characters may notice that General Rule 16 seems impossible.  The various Trees cannot be equidistant as it implies, at least they can't if Orn is flat.  The elves won't help them to solve this puzzle, merely commenting that 'Orn is Orn'.  

Perhaps if they scout out the terrain they can solve that conundrum?

No comments:

Post a Comment