As should now be apparent, the first phase of the Orn campaign contains adventures of various types. These include a pair of escort quests, a steampunk adventure, several very different underground explorations, a mystery to unravel, wilderness travel, and a classic highly-dangerous dungeon crawl. The player characters are introduced to several groups of NPCs, and hopefully begin to adjust to the strangeness of Orn. If a group of characters have played through all or most of the first phase, they should ideally have reached somewhere between levels 4 and 7.
The next phase represents a shift from this approach, with the adventures together telling the overarching story of The Great Race. This was already mentioned in some of the earlier adventures, as a major event in the life of the elven village Bar-Alda. As part of this phase, some of the true oddity of Orn becomes clearer, as the mists literally and metaphorically lift.
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