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Welcome to Orn – a complex Dungeons and Dragons campaign which offers a whole series of adventures in a strange and remarkable setting

The Goblin's Treasure

 The Goblin's Treasure

It is unlikely that the adventurers will have time to examine their haul before escaping the ogres.  It is recorded here for convenience only.  

The treasure which the goblins were guarding for their ogre masters is as follows:

-                      The neatly-maintained spell book of a wizard called Elandor.   It contains the following spells:

Cantrips: Dancing LightsFriendsInfestationMessage 

1st Level: Find FamiliarSnare

2nd Level: SkywriteWeb

-                      A gold ring with a setting of a small chip of amber. This is a magic ring of lesser dinosaur control.  

-                      A silver ring of Diversion.  

-                      A blue sapphire, roughly 2 inches by 1 by ½ an inch.  In one of the larger faces is an engraving.  This stone is a magic token of fidelity. 

-                      Three potion bottles as follows:

Glutinous red liquid. Contains two doses of a Potion of animal friendship (DMG)

Slippery green liquid. Contains one dose of a Potion of locate animals or plants.  The drinker can cast the spell of the same name, for half an hour at will.

Semi-transparent blue liquid.   Contains four doses of a Potion of water breathing (DMG ).

-                      Green leather gauntlets and matching green leather knee-high boots.  These are the boots and gloves of the Greenwalker.  

-                      The ‘large emerald’ which Bolsano spotted is in fact a large semi-precious chrysoberyl, worth 80 GP, which is worth just a fraction of what the equivalent emerald would fetch. However, it is indeed an ‘entire and perfect chrysolite’ and as such is ideal for imbuing with magical properties.


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